Environment Modeling for Games

Whatcha gonna learn?

In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.

  • Product Code: NST01
  • ISBN: 1-59762-769-0
  • UPC: 805366017958
  • Duration: 229 minutes
  • Formats: DVD-ROM
  1. Concept Art
  2. Scene Blockout
  3. Translation Tools
  4. Modeling Tools
  5. Modeling with Curves
  6. Proxy Modeling
  7. Selection Tools
  8. Modeling from Concept, Part 1
  9. Modeling from Concept, Part 2
  10. Modeling from Concept, Part 3
  11. Modeling from Concept, Part 4
  12. Modeling Cleanup
  13. High Poly Detail
  14. Conclusion

About Nate Stephens

Nate Stephens has been working as an environment artist in the video game industry for the past 10 years. Through work on many projects Nate has become an expert in all disciplines including modeling, texturing, animation, and lighting. Over his career he has worked for such companies as Sony Santa Monica Studios, Blizzard Entertainment, Swingin’ Ape Studios, and Cryptic Studios. Currently as Lead Environment Artist at Sony Santa Monica, Nate works to push the envelope in developing award winning games that raise the bar in terms of graphics and gameplay. Nate has been a driving force on such games as God of War 3, God of War 2, Starcraft Ghost, City of Heroes/City of Villains, and a new exciting unannounced project.

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