Introduction to ZBrush 4

Whatcha gonna learn?

Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4 with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few "Quickstart" lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD.

  • Product Code: SSP03
  • ISBN: 1-59762-770-4
  • UPC: 805366017941
  • Duration: 882 minutes
  • Formats: DVD-ROM, Digital Download
  1. Introduction to the ZBrush UI
  2. Customizing the UI and Hotkeys
  3. Sculpting "Quickstart"
  4. Sculpting Techniques - Part 1
  5. Sculpting Techniques - Part 2
  6. Sculpting Techniques - Part 3
  7. Alphas
  8. Custom Alphas
  9. Brushes
  10. Hard Surface Brushes - "Clip"
  11. Hard Surface Brushes - "Planar"
  12. Hard Surface Brushes - "Trim and Polish"
  13. ZSpheres
  14. ZSketch
  15. Layers
  16. Timeline
  17. HD Sculpting
  18. Subtools
  19. Subtool Master
  20. Mesh Extraction and Shadow Box
  21. Topology Tools and Mesh Extraction
  22. Polygroups and Visibility
  23. Decimation Master
  24. Transpose - Part 1
  25. Transpose - Part 2
  26. Transpose - Part 3
  27. UV Basics
  28. UV Master
  29. Basic Go Z
  30. Displacement and Normal Maps with Go Z
  31. ZAppLink
  32. Spotlight
  33. Polypaint and HD Paint
  34. Displacement and Normal Maps using Multi Map Exporter
  35. Bump Viewer Material
  36. ZBrush Materials 01 - "Standard Materials"
  37. ZBrush Materials 02 - "MatCap Materials"
  38. ZBrush Materials 03 - "Lighting, Rendering and BPR"
  39. ZBrush Materials 04 - "Sub-Surface Scattering Material"
  40. Conclusion

About Scott Spencer

Scott has worked extensively with ZBrush for visual effects, toys and collectable design and digital maquettes. Recent credits include The DaVinci Code, Harry Potter 5, X-Men 3 and various commercial projects. He was an Organic Modeler at Pendulum Studios for Activision and a Beta tester for Pixologic. Scott has produced numerous video tutorials and manuals for the ZBrush community and is a moderator on HighEnd3D.com. Scott graduated from Savannah College of Art and Design, in Animation and Drawing. He also studied classical figurative sculpture at the Florence Academy or Art, Florence, Italy.

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