The Gnomon Workshop

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Creating a Photoreal Interior

with Adrien Vallecilla

Adrien walks through a complete professional workflow for laying out, modeling, texturing, lighting, rendering, and compositing a photorealistic apartment interior in 3D, using a photographic reference to guide the production and styling of the scene
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NCloth for Production

Simulating a Warrior Monk’s Robe with Rohit Jain

This character FX workshop taught by Lead Creature FX TD Rohit Jain, guides you through a tried-and-tested production workflow using nCloth to simulate costumes in Maya.
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Character Animation and Video Reference

Professional Workflow with Sarah Arduini

Sarah Arduini, Senior Character Animator and Key Artist, will share the tools and process she uses during her daily workflow when creating video reference for films with a focus on the theory behind the practice.
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Designing a Piloted Combat Mech

with Ara Kermanikian

Ara goes through a 3D workflow using various tools and VR to sketch, refine, model and render a piloted combat mech used for personnel insertion or extraction, the MP9 PIX mech.
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Anatomy for Artists

Understanding the Back and Shoulder Muscles with Rey Bustos

“Artistic Anatomy” refers to the essential muscles that create the visible shapes that we see on a model’s physique. Rey Bustos, famed illustrator and anatomist, teaches how to illustrate the complex back and shoulder muscles in a way that is preferred by most artistic anatomists.
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How to make a Creature with Character

with Ian Joyner

This workshop teaches how to create a creature design with the kind of character and personality traits that can evolve with a story throughout a movie or game. With over 15 years of industry experience designing characters and creatures, Ian Joyner presents his complete design workflow with a focus on the importance of believable anatomy, history, and story.
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Look Development and Lighting Techniques for Film

The Making of "The Ningyo"

VFX Artist and Director of “The Ningyo,” Miguel Ortega, breaks down the creation of two specific shots featured in the period fantasy film to share his Nuke, look development, lighting techniques, and the basic concepts he follows when creating a short movie.
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Interview with Alessandro Cangelosi

by Genese Davis

In this interview, Alessandro Cangelosi describes his experience as a Lightning TD and a FX TD, new techniques and technologies to manage full CGI sets, and the highlights to working on massive environments, look-dev projects, movies, commercials and game trailers like Dead Rising, Rift, and Mobile Strike.
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Creating Translucent Creature Skin

Painting Techniques with Gino Acevedo

Gino Acevedo, Creative Art Director at Weta Digital, shares his personal approach to “hand-painting” creature designs in Photoshop. Widely known in the industry for his special FX airbrushing techniques on blockbuster movie prosthetics and puppets, Gino reveals how he now uses traditional-inspired techniques similar to those used on silicone models to achieve the ultimate translucent skin for convincing creature designs.
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Unreal Engine Complete Material System Overview

Fundamental and Advanced Techniques with Charleston Silverman

During the course of more than three hours of lectures, Charleston covers a vast array of information and techniques, discussing everything from texture setup, import basics and the fundamentals of creating materials, to PBR workflows and creating material instances.

BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Lighting the CG Portrait

Character Lighting in VRay Next with Chris Barischoff

In this workshop, CG Supervisor Christopher Barischoff steps through what makes a photography studio styled lighting setup successful for characters and portraits. He covers classic photographic and cinematic lighting and expands on its implementation in 3D Graphics.

Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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Gnomon Workshop Image Challenge



Winner:Dave Wolf

  • Summer 2019 The Upside Down

  • Fall 2018 Chamber of Chain

  • August 2018 Rock Climbing Robot

  • July 2018 Floating Monument

  • July 2018 Firework Rocket Launcher

  • June 2018 Stylized Toy Battleship

  • June 2018 Robot Boredom

  • May 2018 A Daring Rescue

  • May 2018 Cosplay Emergency Kit

  • April 2018 Steampunk Style Bulletproof Vest

  • April 2018 The Devil’s Throne

  • March 2018 Mercenary Futuristic Submarine

  • March 2018 Mercenary Space Ninja

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Battle of te Old Vs The New Year


Enter the Contest and Win Gnomon Workshop Subscription!

Each challenge is open to both 2D and 3D artists alike, and three winners will be selected. The first-place winner will receive a 12-month Gnomon Workshop Subscription. Contest Details


  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
  • Extensive learning courses in the Gnomon Workshop library are hands down the most crucial training solution to our studio. Also we have seen Gnomon's reputation being even greater overseas. At our recent Philippines studio, our employees are constantly learning from Gnomon's online programs. As an art service company, we always need to have a wide range of expertise and Gnomon has built a colossal library of creative knowledge which we can have access to 24/7. I truly appreciate Gnomon's vision to help anyone have access to better themselves and chase their dreams.

    Cecil KimChief Creative Officer, Section Studios
  • Framestore has been a subscriber to the Gnomon Workshop for years and it remains a popular resource. Artists sign up on a nearly daily basis, and the content is relevant and valuable for visual effects. Their licensing offering is reasonable and flexible which is essential for us to be able to engage.

    Andrew SchlusselDirector, Global Talent Development, Framestore
  • AAA game creation has evolved to become the proving ground for marrying the arts with technology – artists need to have exceptionally creative ideas that they can then implement through a digital medium, and then thoroughly optimize those art assets so that a console, consumer PC or smartphone can process those assets at 60 frames per second. In order to achieve this, artists need to have access to the latest techniques and knowledge, regardless of where they’re based. Capcom’s artists are able to take on this challenge specifically thanks to Gnomon, with its vast library of cutting edge knowledge and tutorials available 24 hours a day anywhere in the world – even here in Osaka.

    Matt WalkerProducer, Capcom Co., Ltd.
  • I am often asked about schools and training by beginning fx artists and always tell them to go to the Gnomon site ... what more could you ask for? A comprehensive library of masterful level art, taught by generous and devoted professionals of the highest level that allow you to see their entire process without holding back the essential details and tricks of their own personal styles! I currently study the ever evolving digital options that have to offer in zbrush and concept design myself!

    Glenn HetrickAlchemy Studios
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Click to hear what many of the industry's top artists think about the Gnomon Workshop!