The Gnomon Workshop

Interview perryhero

Interview with Perry Leijten

by Genese Davis

Perry Leijten applied his interest for the game industry with his innate technical skills and it flourished into a successful career. Now as a technical artist for Square Enix, Perry shares how he garnered experience in almost every aspect of the production pipeline and how that knowledge influences his day-to-day processes.
READ NOW
Ark01 homepage

3D Scan and Retopology for Production

Photogrammetry Workflow with Ara Kermanikian

In this workshop, Designer Ara Kermanikian shares his Photogrammetry workflow as he goes through the step-by-step process of taking scan data into CG applications to generate production ready character assets for use in film, TV, VR, videogame or VFX projects.
WATCH NOW
Gw homepage slider updated

BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
More Information
Dmeng interview hero

Interview with David Meng

by Jim Thacker

Former Weta Workshop sculptor David Meng's filmography ranges from King Kong and District 9 to The Hobbit trilogy and The Shape of Water. He discusses the value of traditional sculpting in a world dominated by digital tools
READ NOW
Gur01 hero home

Environment Creation for VR using Photogrammetry

with Guilherme Rambelli

In this Workshop, Guilherme Rambelli shows, step-by-step, his workflow to process and set-up an environment captured using Photogrammetry for VR in Unity Engine.
WATCH NOW
Ksu interview hero

Interview Krystal Sae Eua

by Courtney Trowbridge

We’ve got Blur Studio Character Modeling Lead Krystal Sae Eua here to talk about how her work on fast-paced commercials, films like The Avengers and Fast and Furious 6, Call of Duty cinematics, and her addiction to learning have helped her become a VES Award-nominated 3D artist and inspiring digital and traditional sculptor.
READ NOW
Eke08 homepage

Introduction to the UV Toolkit in Autodesk Maya 2018

with Eric Keller

In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018's UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects.
WATCH NOW
Gkl01 subscription

PREPARE TO BE EDUCATED AND INSPIRED

Get instant access to an amazing arts educational resource

Sign up for the subscription and broaden your skills as an artist with access to an amazing range of lectures and demos.
Sign Up for a Free Trial Today!
Devonfay interview hero

Interview with Devon Fay

by Genese Davis

Lead artist and multitalented creative, Devon Fay, has a wide breath of impressive experience working on pre-rendered films as well as real-time video game environments. In this interview, Fay touches on key elements he’s garnered over the years while working with companies such as Blizzard Entertainment.
READ NOW
Jas01 homehero

Vehicle Modeling for Production

with James Schauf

In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling.
WATCH NOW
Eke07 homepage

Hyper-realistic Insect Design

with Eric Keller

Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that he has developed over the years working on projects for both the scientific community and the entertainment industry.
WATCH NOW
Ben edrt interviews hero

Interview with Ben Erdt

by Genese Davis

Ben Erdt is a Senior Character Artist at Guerrilla Games whose passion for creating CG characters developed into a successful career. Erdt’s innate skillsets enabled him to jump from style to style and his love for collaboration has generated projects in drawing, sculpting, modeling, texturing as well as rendering.
READ NOW
Gnomon school workshop slider lab 7

Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
More Information

Meet the Artist

  • Loading
Interview Archive
  • Gnomon events
  • Artist News
More Events

community forum image challenge

May 18 2d
  • 2D Winner
  • 3D Winner

2D Contest: A Daring Rescue

Winner: Shimarin

  • May 2018 A Daring Rescue

  • May 2018 Cosplay Emergency Kit

  • April 2018 Steampunk Style Bulletproof Vest

  • April 2018 The Devil’s Throne

  • March 2018 Mercenary Futuristic Submarine

  • March 2018 Mercenary Space Ninja

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Modern Medieval Drawbridge

  • January 2018 Battle of the Old Versus the New Year

  • December 2017 Insect Spy Drone

  • December 2017 Zombiefication of a Disney Character

  • November 2017 Nature Vs. Technology

  • November 2017 Assassin’s Training Temple

  • October 2017 Halloween Zombie

  • October 2017 Horror Factory

Enter

Enter the Contest and Win Gnomon Workshop Subscription!

Every month we create new 2D and 3D challenges. Winners receive up to 1 Year Gnomon Workshop Subscription. Good luck! Contest Details

Testimonials

  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

    Patricia BeckmannManager of Artistic & Professional Dev, Disney Feature Animation
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
Read More Testimonials

Click to hear what many of the industry's top artists think about the Gnomon Workshop!