The Gnomon Workshop

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Cinematic Illustration for Film

Photoshop Techniques with Francesco Corvino

Storytelling, mood, composition and, ultimately, the director’s vision are essential elements that successful concept artists and illustrators must learn to translate onto a canvas quickly and effectively. In this workshop, Art Director and Concept Artist, Francesco Corvino, reveals how to master a cinematic illustration within a typical workday.
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Advanced Illustration and Key Art Techniques

2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice

Learn from the industry-proven workflows of Art Department Illustrator Alex Nice, as he shares his processes for creating both flat 2D illustrations and 2D-to-3D interactive scenes.
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3D Illustration and Environment Modeling Workflows

with Toni Bratincevic

This title offers insight into the environment workflows of Toni Bratincevic, Senior Environment Modeler at Blizzard Entertainment, who shares his techniques for creating an epic 3D environment illustration with five hours of lecture and demonstration.
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Creating Volumetric Effects with Houdini

Clouds, Smoke, Haze and Fog with Robby Branham

In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini’s Cloud FX Shelf tools.
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Hunting the Idea

Creative Concept Design with Miguel Martinez

Concept Artist Miguel Martinez demonstrates his creative process using Adobe Photoshop. These lessons aim to provide a practical yet intelligent approach to designing under a given set of conditions, such as narrative and visual goals. Join the hunt to capture a great design from your imagination, where creativity and keen eyes are your allies.
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Environmental Storytelling

Composition and Shape Language with Eddie Bennun

Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition.
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Creating Complex Designs and Patterns

Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software.
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Introduction to Lighting for Animation

with Alexander Corll

Lighting and Compositing TD Alex Corll shares his process of lighting a shot from start to finish using Maya, Arnold and Nuke. This includes researching reference images and assessing your scene, initial scene optimization, and additional tips to help speed up your workflow.
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Creature Sculpting with Dominic Qwek

ZBrush, Keyshot and Photoshop Techniques

Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage.
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From Previs to Final Animation

Composition, Lenses, Shot Design and Animation

In this tutorial, Senior Animator Elaina Scott shares her workflow for creating a full-cg shot for Visual Effects, from previs to final animation. In the initial chapters she discusses shot language, lenses and how to create dynamic poses for superhero animation.
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Sculpting the Planes of the Head

a fundamental guide to mastering the head with John Brown

In this tutorial, figurative artist and educator John Brown breaks down the life-size male head into a series of planes and facets, establishes the facial feature land marks, discusses depth, creating shadows and shares valuable techniques for sculpting the best head possible.
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PREPARE TO BE EDUCATED AND INSPIRED

Get instant access to an amazing arts educational resource

Sign up for the subscription and broaden your skills as an artist with access to an amazing range of lectures and demos.
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Interview with Nick Hiatt

by Genese Davis

Art director, matte painter, and concept artist, Nick Hiatt, has garnered extensive experience in the world of games and VFX. His work includes mega hit titles such as Star Wars: Episode 7, Star Trek: Beyond, 12 Strong, Cloverfield: Paradox, and Mission Impossible 5. Nick Hiatt owns Bang Bang FX, a studio specializing in concept art, matte painting, and 3d environments.
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The Art of the Armature

Mastering the Pose with John Brown

Creating great sculpture is very much like creating great Architecture. The foundation and framework has to be built first and it must be strong and contain the necessary landmarks in order to achieve aesthetic success and evoke emotion.
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Studyatgnomon

Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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Introduction to Clarisse v4

with Alessandro Cangelosi

In this workshop, Alessandro Cangelosi guides you through Isotropix Clarisse V4. Beginning with the basic workflow needed to get up and running, Alessandro then delves into the various features and tools used to create a complete natural environment while taking advantage of Clarisse's powerful ability to handle complex scenes that contain billions of polygons.
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Bfa

BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Meet the Artist

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Gnomon Workshop Image Challenge

Fall 18 2d

Challenge:Chamber of Chains

Winner:Julian_S

  • Fall 2018 Chamber of Chain

  • August 2018 Rock Climbing Robot

  • July 2018 Floating Monument

  • July 2018 Firework Rocket Launcher

  • June 2018 Stylized Toy Battleship

  • June 2018 Robot Boredom

  • May 2018 A Daring Rescue

  • May 2018 Cosplay Emergency Kit

  • April 2018 Steampunk Style Bulletproof Vest

  • April 2018 The Devil’s Throne

  • March 2018 Mercenary Futuristic Submarine

  • March 2018 Mercenary Space Ninja

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Battle of te Old Vs The New Year

  • December 2017 Insect Spy Drone

Enter

Enter the Contest and Win Gnomon Workshop Subscription!

Each challenge is open to both 2D and 3D artists alike, and three winners will be selected. The first-place winner will receive a 12-month Gnomon Workshop Subscription. Contest Details

Testimonials

  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
  • Extensive learning courses in the Gnomon Workshop library are hands down the most crucial training solution to our studio. Also we have seen Gnomon's reputation being even greater overseas. At our recent Philippines studio, our employees are constantly learning from Gnomon's online programs. As an art service company, we always need to have a wide range of expertise and Gnomon has built a colossal library of creative knowledge which we can have access to 24/7. I truly appreciate Gnomon's vision to help anyone have access to better themselves and chase their dreams.

    Cecil KimChief Creative Officer, Section Studios
  • Framestore has been a subscriber to the Gnomon Workshop for years and it remains a popular resource. Artists sign up on a nearly daily basis, and the content is relevant and valuable for visual effects. Their licensing offering is reasonable and flexible which is essential for us to be able to engage.

    Andrew SchlusselDirector, Global Talent Development, Framestore
  • AAA game creation has evolved to become the proving ground for marrying the arts with technology – artists need to have exceptionally creative ideas that they can then implement through a digital medium, and then thoroughly optimize those art assets so that a console, consumer PC or smartphone can process those assets at 60 frames per second. In order to achieve this, artists need to have access to the latest techniques and knowledge, regardless of where they’re based. Capcom’s artists are able to take on this challenge specifically thanks to Gnomon, with its vast library of cutting edge knowledge and tutorials available 24 hours a day anywhere in the world – even here in Osaka.

    Matt WalkerProducer, Capcom Co., Ltd.
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Click to hear what many of the industry's top artists think about the Gnomon Workshop!