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interviews archive

interview with Alessandro Cangelosi

Alessandro Cangelosi combined his passion for technology, science and art into a successful career in multiple entertainment industries. In this interview, Cangelosi describes his experience as a Lightning TD and a FX TD, new techniques and technologies to manage full CGI sets, and the highlights to working on massive environments, look-dev projects, movies, commercials and game trailers like Dead Rising, Rift, and Mobile Strike.

 

Read the interview with Alessandro Cangelosi by Genese Davis

interviews archive

interview with Christophe Desse

interview with Christophe Desse

Lead technical artist, Christophe Desse, possesses state of the art talent and has produced critically acclaimed work on titles such as the Uncharted series and The Last of Us. In this interview, Desse divulges his insight to environment art, plus, rendering and texturing, and his approach to creating realistic art versus science fiction or the fantastical. Desse also discloses the latest technical roadblocks in the industry and his hopes for future breakthroughs in tech.

 

Read the interview with Christophe Desse by Genese Davis

interviews archive

interview with Nick Hiatt

Nick Hiatt is a multi-talented artist whose clients include Disney, Sony, Riot Games, Fox, Bad Robot, Digital Domain and Warner Brothers, to name a few. In this interview, Nick Hiatt shares his specializations in art direction, matte painting, and concept art, plus, instrumental advice for owning and running a studio. Hiatt also reveals essentials that every artist should pursue.

 

Read the interview with Nick Hiatt by Genese Davis

interviews archive

interview with Jordan Soler

Digital artist, Jordan Soler, possesses invaluable skills including adaptability, flexibility, and the passion to face innumerable challenges. In this interview, Jordan Soler discusses key ingredients that make him an effective grooming artist, plus, the projects that impacted him most. In addition, Jordan shares details regarding top notch software and the highlights and the challenges that come when working on blockbuster titles.

 

Read the interview with Jordan Soler by Genese Davis

interviews archive

interview with Elaina Scott

With seventeen years of combined experience in video games, film and TV, Lead Animator Elaina Scott, has amassed a wide range of invaluable skills and experience. In this interview, Elaina discusses the daily demands animators face, solutions to common challenges, and instrumental advice for effective collaboration. Elaina Scott also reveals the details regarding how to survive in entertainment industries and a quick look at top notch software.

 

Read the interview with Elaina Scott by Genese Davis

interviews archive

Interview with Gennaro Esposito

3D artist, Gennaro Esposito, is a Senior Hard Surface Modeler for MPC London whose recent work includes Disney’s, The Lion King and Sonic. In this interview, Gennaro Esposito discusses his personal path into the industry, common modeling challenges and solutions, plus, instrumental advice for working in games, TV, and film. Esposito also reveals the details regarding his most influential project.

 

Read the interview with Gennaro Esposito by Genese Davis