Lead Technical Artist at Sony Computer Entertainment America
Axel Stanley-Grossman is currently a Lead Technical Artist at Sony Computer Entertainment Santa Monica, working on an unannounced title. In his role as a character tech artist, Axel writes tools to automate rigging processes, assists animators and prototypes new techniques. His latest work can be seen in God of War, the latest title in one of gaming's most beloved franchises. Axel formerly served as Senior Character TD at Insomniac Games, where he contributed to the success of multiple PlayStation 3 titles, including Ratchet and Clank: Tools of Destruction, Ratchet and Clank: A Crack in Time and both Resistance 2 and Resistance 3. He graduated from the Gnomon School of Visual Effects in 2006, and holds a Bachelors of Fine Arts from Northern Arizona University in Flagstaff. In addition to being an alumnus of Gnomon, Axel has also taught and contributed education related materials for the school.
Axel is a brilliant technical animator whose impressive rigging techniques, scripting skills, and problem solving abilities provide our team with the cutting edge tools necessary to continue to push the boundaries of animation in the gaming industry.- Kevin Grow
Lead Cinematic Animator, Insomniac Games
Axel is one the best riggers I've had the pleasure to work with. The work he has done at Insomniac to automate technical art tasks is inspiring and demonstrates a mastery of his craft.- Reddy Sambavaram
Senior Engine Programmer, Insomniac Games