The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this lecture, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This lecture explores Patton's fast and efficient methods for creating a final color rendering using ZBrush® and Photoshop®. Patton shows how he squeezes the most from ZBrush's powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.
Duration: 203 minutes
Format: SD 1024x768
Scott Patton started his career as a make-up effects artist in the 1990s, developing his sculpting, painting and design skills under the tight production deadlines of the movie industry. Patton’s work as a make-up effects artist can be seen in a diverse range of films from Sin City and Kill Bill to Amistad and The Green Mile. While working on the Academy Award winning The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Patton discovered ZBrush and quickly realized that this tool could speed up the often frustrating character design process. Joining practical and digital sculpting in his production workflow, Patton joined Stan Winston Studios and the design team for James Cameron’s Avatar. After the unfortunate death of Stan Winston in 2008, Patton helped the remaining S.W. team in creating a digital design department for their new company Legacy Effects. Since that time, Patton and Legacy have designed characters for Indiana Jones and the Kingdom of the Crystal Skull, John Carter of Mars, Pandorum, Iron Man 2, Thor, Cowboys and Aliens, Terminator Salvation and more.
"Scott Patton is a witch! Burn him! How else can you explain how he's so good at designing characters in 3-D? I don't think you can. No mere mortal can sculpt in 3-D with such swiftness and dexterity as he does. The best animators I've worked with can barely match the eye he has for detail. No... definitely a witch."
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Gnomon specializes in computer graphics education for careers in the entertainment industry.