The Gnomon Workshop

Character Animation for Games

Animation Techniques with Robert Coddington

Description

This lecture is an introduction to character animation as it relates to video games and interactive media. Robert takes you step-by-step through the basics of software: Maya, its animation tools, the graph editor and dynamic character posing. He guides you through the animation of simple, yet expressive game-style assets, demonstrating simple loops and transitions and creating a run cycle. As an added bonus, this lecture also includes a professional quality character rig so you can follow along and get started animating in Maya right away.


Duration: 400 minutes

Format: SD 1024x768

Tags



Software Used

IMAGE GALLERY

  • Character Animation for Games
  • Character Animation for Games
  • Character Animation for Games
  • Character Animation for Games
  • Character Animation for Games
  • Character Animation for Games
  • Character Animation for Games
  • Character Animation for Games

Robert Coddington

Animator

Robert Coddington is a Lead Animator at Electronic Arts Los Angeles. Formerly a lead AI Animator on Medal of Honor, Robert now provides animation direction for an unannounced science fiction project at EALA for PlayStation® 3 and Xbox 360TM. Credits include: The Medal of Honor: European Assault, Pacific Assault, Rising Sun, Knock Out Kings (2001, 2002), X-Files and Fugitive Hunter. Robert attended The Academy of Art University in San Francisco and has been teaching character animation at Otis College of Art and Design in Los Angeles, California for the past three years.

  • "The power and purpose of animation is to create characters with souls worthy of the audience's devotion. When you see how Bobby works, thinks and expresses those ideals in his animation you will know you are experiencing the creative truth of an excellent artist, and more importantly the mentoring of a master teacher."

    - Duane Loose
    Art Director Electronic Arts Los Angeles