In this lecture, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This title is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters.
Duration: 360 minutes
Format: SD 964x748